LAMP stack in Ubuntu – Install & Configuration

This is the first post of two where you will end up configuring a PHP development environment in Ubuntu and using Eclipse. This first post is for installing and configuring Apache, MySQL and PHP in Ubuntu.

From a fresh installation of Ubuntu follow these steps:

Installing LAMP

1. Refresh your Ubuntu package index, executing the following command: sudo apt-get update
2. Install the lamp server: sudo apt-get install lamp-server^. Note the caret (^) at the end. That is required to let apt-get to install the lamp-server without using tasksel (another tool for installing common packages that are used together).
During installation you will be informed that 119MBs are required for the installation. And also you will be asked for the MySQL root password.

Apache Configuration

Now, to finally configure apache2, run the following commands:
1. apache2
2. sudo service apache2 restart

To test that apache is running, go to http://localhost/, and if you see on you browser the message “It works!”, then you are OK. The default document root in Ubuntu is /var/www/html. So, when you navigate with http://localhost/, you should see the content of the file /var/www/html/index.html.

Here is a sample command of how to deal with the apache service:
sudo service apache2 [start|stop|restart]

Create a file called /var/www/html/test.php, and inside it paste the following code:


Then go to http://localhost/test.php and verify that you see the php information page.

PHP5 comes with two configuration files, one for development and other for production. You will find them in the following locations: /usr/share/php5/php.ini-development and
/usr/share/php5/php.ini-production. To configure the one for development, first do a backup copy of the current one and then, create a symbolik link, running the following two commands:

sudo mv /etc/php5/apache2/php.ini /etc/php5/apache2/php.ini.bak
sudo cp -s /usr/share/php5/php.ini-development /etc/php5/apache2/php.ini

Debug in PHP
In order you can debug PHP applications, you have to install xDebug. Run the following commands:
sudo apt-get install php5-xdebug
sudo gedit /etc/php5/apache2/php.ini
# Added for xdebug
xdebug.remote_host= xdebug.remote_port=9000

Then, restart the apache service: sudo service apache2 restart


You can enter to the mysql console, typing: mysql -u root -p. Or you can install MySQL-Workbench running the following command: sudo apt-get install mysql-workbench. After that to start mysql workbench, just type in a console: mysql-workbench.

Now that you have LAMP installed, configured and tested, you can read the Eclipse/PHP post to install and configure Eclipse to start developing.

Posted in Dev&Ops Tagged with: ,

Use Inheritance Properly

How many times did you ask yourself, in order to avoid duplicated code, if you should use inheritance or composition? Did you ask yourself about the differences between subtype and subclass? Do you always follows the Liskov Substitution Principle? This post will try to help to answer these questions. And try to give you more clarity to how and when subclassing is appropriate to be used.

The content of this post is a combination of paragraphs extracted from two great books: An Introduction to Object Oriented Programming, by Timothy Budd and Program Development in Java, by Barbara Liskov and John Guttag.

I would say that subclassing is used correctly if the subclass is also a subtype of the parent class. Let me try to explain this sentence, starting with what type and subtype means.

Subclass and Subtype

When we say that the number 5 is of type integer, we are stating that 5 belongs to a set of possible values (as an example, see the possible values for the Java primitive types). We are also stating that there is a valid set of methods I can perform on the value like addition and subtraction. And finally we are stating that there are a set of properties that are always satisfied, for example, if I add the values 3 and 5, I will get 8 as a result.

To give another example, think about the abstract data types, Set of integers and List of integers, the values they can hold are restricted to integers. They both support a set of methods, like add(newValue) and size(). And they both have different properties (class invariant), Sets does not allow duplicates while List does allow duplicates (of course there are other properties that they both satisfy).

Subtype is also a type, which has a relation to another type, called parent type (or supertype). The subtype must satisfy the features (values, methods and properties) of the parent type. The relation means that in any context where the supertype is expected, it can be substitutable by a subtype, without affecting the behaviour of the execution. Let’s go to see some code to exemplify what I’m saying. Suppose I write a List of integers (in some sort of pseudo language):

class List {
  data = new Array();

  Integer size() {
    return data.length;

  add(Integer anInteger) {
    data[data.length] = anInteger;

Then, I write the Set of integers as a subclass of the List of integers:

class Set, inheriting from: List {
  add(Integer anInteger) {
    if (data.notContains(anInteger)) {

Our Set of integers class is a subclass of List of Integers, but is not a subtype, due to it is not satisfying all the features of the List class. The values, and the signature of the methods are satisfied but the properties are not. The behaviour of the add(Integer) method has been changed, not preserving the properties of the parent type.

How bad is this?

Well, this allows you to use Sets where Lists are expected. For example, a method in any other class might operate on a List, receiving it as a parameter, but at runtime you might receive a Set, which in that case it will change the behaviour that you are expecting, which is the behavior of the parent type. That is not goodYou have to think from the perspective of the client of your abstractions (a class and subclass in this case). This change in the behaviour will be a big surprise for your clients.

The following test case will pass if we use a List, but it will fail if we use a Set which was defined as a subclass of List.

test_subtype_relation() {
  list = new List(); # using Set() will break this test, not good.
  assertEquals(2, list.size());

The tests you have for your parent classes should still pass if you use instead any of their subclasses.

The example presented above is a classic use of inheritance only for code reuse, the size() method fits perfect with my Set of integers. In these cases, composition is your choice.

I hope this is not a surprise for you, but here is another consequence of this bad use of inheritance: we are violating the Liskov Substitution Principle which has been made popular by the SOLID principles. Remember, if you are subclassing but violating the subtyping relation, you are not following the Liskov Substitution Principle.

Is Overriding Always Bad?

From the example above, you might have gotten the feeling that overriding is always a bad choice if you want your subclass also be a subtype. That is not the case. Think about, for example, what would happen for the Object class in languages like Smalltalk or Java. They both implement a default behaviour for the equals(anObject) (in the case of Java) method, and the =anObject (in the case of smalltalk) method. Your subclasses, most of the time, needs to override this behaviour, and we still need to do it in the proper way.

So, to do it in the right way, we need to reason about the specification, the preconditions and the postconditions, of the method that we want to override. See the specification of the method add(anInteger) below from our previous example:

# pre:  -
# post: adds anInteger to this
# pre:  -
# post: if anInteger is not in this, then added it to this

When you override a method, the precondition and postcondition of your subclass can differ from those on the parent class, but only taking into account the following. The method in the subclass can:

  • weaken the precondition and,
  • strengthen the postcondition.

Both conditions must be satisfied. Weakening the precondition means that the subclass method requires less (or the same) from the client (the caller) than what the supertype method does. This ensures that the client, written in terms of the supertype precondition, will continue be able to execute the method, if a subclass is used instead. Strengthening the postcondition means that when the method returns, the postcondition of the parent class is satisfied and also additional conditions might be added. In the case of our previous example, the precondition on the add(anInteger) is the same for both the subclass and the parent class, but the postcondition has been modified by the subclass method, not preserving the one on the parent class.

The next example, presents a CounterPairList class, which is a subclass of List, and also a subtype. See how the postcondition of the overriden add(anInteger) method preserves the parent type postcondition while also add an additional condition.

class CounterPairList, inheriting from: List {
  counter = 0;

  # pre:  -
  # post: adds anInteger to this, verify if a pair number was added to keep track
  add(Integer anInteger) {
    if (anInteger % 2 == 0) {

  # pre:  -
  # post: returns the size of pair intergers in the List
  Integer sizeOfPairNumbers() {
    return counter;

As an exercise, think about how you should override the Java Object#equals(anObject) method in order to preserve the subtype properties. Tell me…

Ways of Inheritance

There are several ways in which inheritance can be used, here is a list of some of them which I have used and I have seen other using them too:

  • For code reuse: Like we did in our first example, creating a Set of Integers, inheriting from List of Integers. Of course, avoid the duplication of code is a desirable thing, but there are other ways to do it, like composition. This is not good if you cannot preserve the features of the parent class.
  • For specialization: Like we did for our CounterPairList example, occurs when the subclass is a specialized form of the parent class, preserving the features of the parent class. Other typical example is when we have Cow as a specialized form of Mammal. This is considered a good way of inheritance as subclasses are subtypes.
  • For specification: This is where the subclasses implements behavior specified in the parent. Like the Java interface syntactical construction (or C++ pure virtual functions) or the abstract syntactical construction where some behaviour is implemented in the parent and there are some other bits deferred to the subclasses. This is considered also a good way of inheritance, considering that the subclasses will be also subtypes. I’m making this last comment as you can always define, for instance, the specification (in a Java interface) of the Stack#push and Stack#pop methods, and then implement them like they were a simple Set.
  • For limitation: This is where the behaviour of the subclass is smaller than the behaviour of the parent class. I have seen this way several times. When some methods of a class fits for you, so, you inherit from it. Other methods that you are inheriting should not be used, so you override those methods in order to inform the client that those are not available (throwing an exception with a message: “Not available for instances of this subclass…”). Don’t do this.
  • For naming a thing: Sometimes you just creates a subclass as a way to name or model something you see on your real world, but that subclass does not have behaviour at all. Just a constructor. Don’t do this. A class without behaviour is not really an object. You can find a great example of this on the book Test-Driven Development By Example, from Kent Beck. There you will see how and why the classes Dollar and Franc which are subclasses of Money end up disappearing.

Few Additional Comments on Inheritance

  • Inheritance is highly (and improperly) used for code reuse instead of composition in languages like Java because you have to write much less code. Composition requires you to write more code, for inject the collaborator in the constructor, and delegate on those methods you want to reuse. However, this is a lack of the language. For instance, C++ provides a syntactical construction called private inheritance where you can inherit all the facilities of the parent class, but those are not available for clients nor the subclass can be substituted when the parent class is expected.
  • Even when your subclass is a subtype of the parent class, the parent class might change their pre/postcondition in a subsequent release, which might break the subtype relation. Or the parent class might get an additional method and accidentally there is a method in the subclass with the same signature, then you end up overriding the method without knowing it. Subclasses and their parent classes need to evolve together.
  • Inheritance is a “white box” code reuse style, as you need to know how some methods are implemented to safely create subclasses. The implementation of methodA might call methodB and methodC from the same class, to fulfill an action. In the subclass, you might override methodB and get unexpected results when calling methodA. Inheritance breaks encapsulation.

Use inheritance properly, when subclasses are also subtypes. If you cannot guarantee that, use composition. And even when using inheritance properly keep an eye on how the inheritance hierarchy evolves to avoid surprises.

Posted in Design & Architecture, Object Oriented Programming Tagged with: , ,

An Introduction to Gradle

Reading over the web about the Spring 3.2 new features, I discovered that Spring has been migrated their build scripts from Ant+Ivy to Gradle. All the build scripts that creates and manage the Spring modules were converted into Gradle. This decision put me to read about Gradle. And there is when I decided to add Gradle to my sample application Tnt Book Store, in order to do some “real things”.

Gradle took many ideas from Maven and Ant. But it is not XML based. It is a declarative DSL (Domain Specific Language) based on Groovy, for building and manage applications. It provides a plugin concept like Maven, so it makes common tasks pretty easy with very few lines of code. And if you need more complex builds, you can do it in Groovy, instead of XML. This is probably the main difference: use the Groovy programing language to make complex builds, which will be easier to maintain than XML.

Lets start first by building and running the Tnt Book Store application using Gradle:

  1. Download Gradle.
  2. Add the Gradle bin directory to your PATH environment variable.
  3. Make sure you have the JAVA_HOME environment variable set. Gradle needs it.
  4. Download the source code of the Tnt Book Store application, using svn:
    svn checkout tnt-book-store-read-only
  5. Go to the root directory where the source code is located, the build.gradle file should be there.
  6. Then, just type: gradle jettyRunWar
  7. After finishing, gradle will shows you the URL where you can navigate and use the application.

Here we have compiled, retrieved dependencies from the maven public repository, created the war file and deployed it in Jetty (the application use the embedded derby database, and it gets populated with sample data at startup). Below is the build.gradle file that is required for doing this.

apply plugin: 'jetty'

sourceSets {
    main {
        java {
            srcDir 'src'
            srcDir 'db'
        resources {
            srcDir 'resources'
	test {
        java {
            srcDir 'test'
        resources {
            srcDir 'test-resources'

war {
	from 'WebContent'

repositories {

dependencies {
	testCompile 'junit:junit:4.8.2'
	testCompile 'org.springframework:spring-test:3.1.0.RELEASE'

	compile 'joda-time:joda-time:2.0'
	compile ('org.springframework:spring-context:3.1.0.RELEASE') {
		exclude group: 'javax.ejb'
		exclude group: 'javax.jms'
		exclude group: 'com.bea.wlplatform'
	compile 'org.springframework:spring-webmvc:3.1.0.RELEASE'
	compile ('org.springframework:spring-orm:3.1.0.RELEASE') {
		exclude group: ''
		exclude group: ''
		exclude group: 'org.apache.ibatis'
	compile 'hsqldb:hsqldb:'
	compile ('org.hibernate:hibernate-core:3.6.7.Final') {
		exclude group: 'antlr'
		exclude group: 'org.jboss.javaee'
	compile 'org.hibernate:hibernate-validator:4.2.0.Final'
	compile 'org.apache.derby:derby:'
	compile ('') {
		exclude group: ''
	compile 'commons-lang:commons-lang:2.6'
	compile 'commons-httpclient:commons-httpclient:3.1'

	compile 'org.codehaus.jackson:jackson-mapper-asl:1.4.2'
	compile 'org.codehaus.jackson:jackson-core-asl:1.4.2'
	compile 'org.mortbay.jetty:servlet-api-2.5:6.1H.14.1'
	compile 'javassist:javassist:3.4.GA'
	compile 'antlr:antlr:2.7.6'

The file is divided in four sections. The first section is the plugin definition. In this case, I’m using the jetty plugin. But since the jetty plugin inherit from the war plugin and the war plugin inherits from the java plugin, then I get everything just specifying one plugin.
Then, I have to specify the java source folders names. Gradle needs to know where to locate the source code within your project. This is only necessary because I’m not using the maven naming convention for java source folders. Then, the same for the source files from your web application, which in this case is WebContent. And finally, the declaration of the dependencies. That is pretty much all for building, bundling and deploying a java web application (and I did not write XML :)).

Posted in Dev&Ops Tagged with: ,

Please, use the debugger

Before getting into the point of this post, by debug I mean going through each line of source code one after one or step by step. Reviewing the state of the memory at each step (and if you are really interested on how a debugger works under the hood, you can play with a tool I wrote and presented in the post a bit about programming language implementation).

Now, going to the point of this post, I have found, during my experience (which is far from large one) working with other developers, that few of them use the debugger as the first tool for troubleshooting and learning or understand legacy code. My experience is mostly based on Java/Eclipse. If you are familiar with Java/Eclipse, you will know that debugging an application is pretty simple. Indeed, Java allows you to debug remote JVMs. Yes, you are able to debug a JVM deployed in one continent from an Eclipse running on a workstation on another continent. Very nice.

Why developers don’t use a debugger? Maybe because the experience of most of them came from web scripting languages like the old ASP (MS Active Server Pages) or PHP, which does not provide a way to debug (or is pretty complex to do it). In addition, a couple of years ago, you did not have a tool for debugging Javascript code.

Mostly during my assignments in my undergraduate courses, I used Pascal, C and C++. And a debugger in those languages becomes pretty necessary. Especially if you are trying to find out an issue that may be caused by a dangling reference. So, I have learned those programming languages and learned how to troubleshoot applications using a debugger. On my working experience, I jumped into Java/Eclipse. Java and their Exception mechanisms generates very informative errors making the use of the debugger less necessary than in C (in addition, and among other things, pointers in Java are not managed by the developer which is far less error prone). However, the debugger is still the best tool for troubleshooting and for understanding legacy code.

I have received questions from other developers like: “…when I click on the button X, I get an error page with the suggestion to call the customer service”. My answer is always the same… “Please, use the debugger, and let me know what you find”. In most of the cases, they come after 10 minutes saying something like: “… forget it, it was something wrong I did…”.

Other developers try to understand what is going on looking at the code and trying to follow the flow of the program in their head. Which of course is not easy, and very error prone. Don’t waste your time, please, use the debugger.

If you find an issue, follow these steps:
1. Start the debugger and discover what is going on.
2. Write a unit test that reproduces the issue. You will get the red bar.
3. Fix the issue.
4. Run the unit test you wrote in the step 2, and see if you get the green bar.
5. If you get the green bar, move on.

If you need to deal with legacy code, the debugger is your tool to understand and get the knowledge that later will let you apply light/safe refactors to make the code testable.

Today, you should not choose a programming language to develop an application (even small ones! Unless you just need the Hello World!) which does not provide an IDE for debugging. In addition, your IDE should allow you to run/execute unit tests (and debug them if necessary).

Posted in Notes Tagged with:


I have been playing with AngularJS and my humble opinion is that it is really nice (powerful and easy to learn). As part of my playing, I have been written the UI of my example from my previous post. Lets start with a small introduction, and then I will describe my implementation and some thoughts that will help to clarify why I think AngularJS is nice.

AngularJS is a fairly new Javascript framework and toolkit for building rich web applications. It use HTML as the template view, and JSON data as the model. And the orchestration of these two is done on a controller. Providing a MVC architecture. It is also a framework because AngularJS controls how your application is constructed, using dependency injection. Your controllers gets injected with your own objects or with AngularJS services. It is a toolkit because, among other things, it gives you a library to make http requests (and the combo comes with a mock library to make fake http requests for testing).

But non of the above are the most important things from AngularJS. The most important thing is the data binding. AngularJS comes with a small expression language to transform an HTML page in a template and an expression can be bound to data in order to be presented. Let’s see the following (non fully completed) example. First, we write an HTML template which contains an AngularJS expression (note that the expression is surrounded by {{ … }}).

<div ng-controller="MyController">
  <span>This is the message: {{message}}</span>

Here, the AngularJS expression is the variable message. Note also that we are defining a controller called MyController to act over that piece of template.
Now, we need to write the controller to bind some data to the message variable. This is written inside an AngularJS controller, as below:

function MyController($scope) {
 $scope.message = 'Hello World!';

As you might notice, the controller is a plain old javascript function. As part of the function signature, I’m telling AngularJS to inject the $scope object. The $scope is an AngularJS object. Then, I’m creating a property message in the $scope and assigning a value to it. $scope will be valid from the starting element where the controller was defined, in this case the div element, until the end of the element. Lastly, when I load my template in a browser, I will see the following output:

This is the message: Hello World!

Whenever the message value change, the view is updated. Which is great as I don’t have to deal with DOM manipulation. In addition, makes a pretty clean separation between models and views. You might grab from a server side end point, some JSON data and bind it to the $scope, to be presented.

Let’s move now to my example. The source code can be found here. Under the folder:

/WebContent: you will find all the AngluarJS HTML templates. Where in the template.html file you will see the layout of the UI. This is using another AngularJS feature called ngView. All the other html files are children of template.html.

/WebContent/js/tntbooks-controllers.js: is where I have defined my controllers. Note that the content of the file starts with angular.module. Yes… AngularJS has the concept of modules (nice, right?). So, what is this?

angular.module('tnt', ['tntBooks']).config...

tnt is the name of this module (note that this name match with the one defined on the template.html as part of the ng-app directive).

['tntBooks']: in brackets all the modules which this module depends on. In this case, tntBooks is a module I have defined.

And with .config… I’m defining the URIs of my site.

/WebContent/js/tntbooks-services.js: is where I have defined my module. So, first I’m defining the module:

angular.module('tntBooks', ['ngResource']);

with name tntBooks and I need the AngularJS module called ngResource. Which is used to make the http request to the Tnt server side end points. This module expose, as plain old javascript functions, the responsibilities of the Tnt book store back end. The controller’s functions consume this module decouple them from URI’s, query string params and http methods.

/WebContent/test/spec/tntbooks-controller-test.js: is where I have all my tests. Yes… AngularJS is designed to be tested. It provides mocks for your http requests and due to the framework injects the dependencies on the controller’s functions, write test code is simple. The tests are written using jasmine.

You might have found out that AngularJS is client-side. This means, among other things, that the markup is added to the JSON data once on the client. So, your back-end sends only data across the wire, not data plus HTML markup, having smaller pieces of chunks to be transmitted. It also decouples your front-end chosen technology from your back-end chosen technology.

From my (very) short experience with AngularJS (1.0.1) I found one item that might be nice to have it supported. Currently, you can only specify one layout for your application, while you might need more than one. For example, one for your free access pages and another one for your authenticated pages.

This is all for now. There are others very nice AngularJS features which I have not described here, like directives. I think this one requires another post.
I hope you can get something good from these notes and source code, at least to start looking into AngularJS in more detail.

Posted in Frameworks Tagged with: ,

Object Oriented Programming in Practice

The subject is a bit broad… so, let me explain what is this about. I’m trying to show a sample implementation of a system, modeling it using the Object Oriented Paradigm. The system is an online book store. The source code can be found here and the implemented requirements(1) here. I developed this using the Java programming language, Hibernate for persistence, Spring and Spring MVC.

The main purpose of this is to come up with a good object oriented model, trying to avoid any impact on it with implementation stuff like persistence. The persistence is a cross-cutting concern that should not affect our design. I did not spend time on hibernate optimization, or Spring best practices, you will find a lot of places out there about these. Creating a good object oriented model is not an easy exercise and there, is where I spent most of the time while develop this. The implemented model is based on a mini-market metaphor.

With this, I tried to avoid a very common mistake where model objects are full of getters and setters, but not behaviour. The business logic is spread across methods outside the model, and the model objects are used as data structures (i.e.: struct in C or record in Pascal). This is clearly procedural programming. And this is more evident when you have to provide persistence to your system. This symptom is called anemic model. OOP is domain driven by definition, and the responsibilities are more important to identify objects (or the only way others may say) than data.

The implementation consist of the following modules:

tntbooks.model: Here are the objects that do the stuff, modeling the mini-market. All the business logic is here. This module does not depend on any other module within the system (any number of front ends can consume this module and any persistence mechanism can be plugged for this model, without changing any line of code). The model is tested using just JUnit (it was not needed to use any mock framework).

tntbooks.api: Here are the objects that belongs to the interface. that deals with the non object oriented world. Deals with URLs, requests and response.

tntbooks.persistence: Here are the objects that deals with persistence and hibernate (in this case). It implements two interfaces from the model module.

core: This is a module that can be reused in other domain. It was created after some refactor to make the Cart object more reusable for other domains, and not only for the tnt book store application.

Another interesting thing to highlight here is the implementation of an Hibernate interceptor that I had to do (you will find it on the tntbooks.persistence package). This was needed to inject transient object to persistent object. The persistent object Customer talks with the Cashier transient object. When I retrieve a Customer object from the database, this interceptor inject the Cashier collaborator transparently. This makes client code cleaner, due to I don’t have to duplicate code to inject the Cashier every time I get a Customer from the database.

I also tried to hide as much as possible all the methods that were only required by Hibernate: getters, setters and default constructors. That is why I used the private keyword for those, in order to just expose the business responsibilities of the objects that belongs to the tntbooks.model package.

If you want to give it a try, I develop this using Eclipse, Tomcat 6.0, Ivy for dependency management (with IvyDE for Eclipse), you will find all the dependencies in the ivy.xml file and Apache Derby.

I’m happy to hear other thoughts around how to model these requirements or any suggestion that you may have.

(1). The requirements are taken from (with some modifications I made) a TDD course I took in 10pines.

Posted in Object Oriented Programming Tagged with: , ,

Is everything an Object?

I have been reading two books, Object Thinking by David West and Clean Code by Robert C. Martin. In these two great books, the authors mention the phrase: “Everything is an object”. What caught my attention was that both express very different thoughts about this phrase. In his book, David West, afirm that everything is an object and is a prerequisite if you want to be part of the object thinking culture. On the other hand, in his book, Robert C. Martin, says: “Mature programmers know that the idea that everything is an object is a myth. Sometimes you really do want simple data structures with procedures operating on them”.

A bit of background of these two gentlemen. Robert C. Martin has written many books on software development, agile methodologies and object oriented design and has founded Object Mentor, which is a company for mentoring and consulting about object oriented technologies. David West, Ph.D., is a consultant, educator and trainer in object oriented technologies. He founded and directed the Object Lab at the University of St. Thomas and cofounded the original Object Technology User Group (However if you look into, you will find that the guy who wrote the Object Thinking book is the basketball player… funny bug).

I thought, how can this be possible. Such a difference from two very experienced people on the same field.  You might be thinking the same I’m thinking… Object Thinking is a book with examples written in Smalltalk while Clean Code is a book with examples written in Java. In addition to this, based on some research on the web (and this might not be correct) seems that Robert C. Martin’s experience is based on C++/Java. This says a lot about their opinions.  Their minds are modeled differently due to diferent experiences in the past ? Is harder to see everything as an object if you came from Object Oriented languages like C++ ?

Well… just to mention a small thing, the way you create an object in C++ is using the keyword new while in Smalltalk you send the message new to a class (which is also an object… of course, everything is an object). Big difference.

After droping these notes here I continue reading David West’s book and I found this paragraph: “Claiming that there are clear criteria for determining whether software is object oriented is not the same as saying all software should be object oriented. Expecting a device driver implemented with 100 lines of assembly language to reflect full object thinking is probably pointless.”

Right ! It seems we finally have an agreement… and I’m convinced that they will agree if they discuss about this topic. However, even when they might agree on this, they (both) assign to the phrase “everything is an object” very different rate.

If I take both toughts, I would say that mature programmers knows when to apply object oriented thought and when not.

Posted in Object Oriented Programming Tagged with:

A bit about programming languages implementation

I have co-authored with a good friend (Edgard Lindner), a tool to help students understand Programming Languages operational semantics and implementation. This tool helps students to understand the effect of each sintactical construction (like a function call), on hardware resources (i.e. memory) .

The tool, which we called LaST (Language Study Tool) comes with four compilers for four different languages (based on Carlo Ghezzi’s book: Programming Language Concepts). Each compiler implements different features described below:

  • C2C is a compiler for a static language. The total amount of memory that a program will be used can be determined at compile time. Its main purpose is to help to learn the semantics of languages with pure static memory management.
  • C3C is a compiler for a stack based language (Algol based languages). It supports direct and indirect recursion. Its main purpose is to help to learn the semantics of stack based languages and recursion.
  • C4C is a compiler for a block structure language (like Pascal). Its supports the ability to nest subprograms. Its main purpose is to help to learn the semantics of a block structure languages.
  • C5C is a compiler that adds more dynamic behaviors to C4. Its main purpose is to help to learn heap allocations.

If you want to read more, if you want to try the tool yourself (it is an Applet), or if you want to extend the tool with, for instance, an object oriented language (would be nice to see dynamic dispatch in action), go to LaST.

Posted in Programming Languages Concepts Tagged with: ,

Software Architecture vs Software Design

I cannot find in the literature a precise distinction between Software Architecture and Software Design. Of course, I did not read all the books about software Architecture available in the market, but I read two great books, which I recommend (mentioned on footnotes below), but neither of them, IMHO, are clear when try to differentiate one from the other.

Fairbanks in his book says: “In practice, you will often find it difficult to differentiate architecture from detailed design”. And also adds: “You will not be alone, since experts generally agree about the broad strokes of architecture but disagree about the fine details, such as where architecture stops and detailed design begins”. Others say that architecture refers to high level details, and Design to low level details.

Where is the line that clearly separates what is Architecture and what is Design? Where Architecture stops and where Design begins? If you are presented with any kind of software diagram, is that Architecture or Design? Also, I have read about Modular Design and Modular Architecture, same concept with a different title, which one is the most appropriate? I will try to answer these questions.

The rule that I think we should use is: If the elements of a software diagram can be mapped one to one to a programming language syntactical construction, then is Design, if not is Architecture.

So, for example, if you are seeing a class diagram or a sequence diagram, you are able to map a class and their relationships to an Object Oriented Programming language using the Class syntactical construction. This is clearly Design. In addition, this might bring to the table that this discussion has a relation with the programming language you will use to implement a software system. If you use Java, the previous example applies, as Java is an Object Oriented Programming Language. If you come up with a diagram that shows packages and its dependencies, that is Design too. You can map the element (a package in this case) to a Java syntactical construction.

Now, suppose your Java application is divided in modules, and each module is a set of packages (represented as a jar file deployment unit), and you are presented with a diagram containing modules and its dependencies, then, that is Architecture. There isn’t a way in Java (at least not until Java 7) to map a module (a set of packages) to a syntactical construction. You might notice that this diagram represents a step higher in the level of abstraction of your software model. Any diagram above (coarse grained than) a package diagram, represents an Architectural view when developing in the Java programming language. On the other hand, if you are developing in Modula-2, then a module diagram represents a Design.

As a final more obvious example, a diagram that represents a layered style system, it is clearly Architecture. There is no way to map the element (layer) to a syntactical construction in any programming language (at least that I’m aware of).

The rule above is applicable to the activity too. If you are creating a Class diagram, then you are working on the Design of your software. And if you are creating a layered picture, then you are working on the Architecture of your software.

I’m happy with this distinction. My thoughts could look pretty obvious, but as I mentioned before, I did not find a precise description in other trusted sources. Welcome to hear your comments.

1) Software Architecture. Foundations. Theory and Practice.Taylor, Medvidovic and Dashofy.
2) Just Enough Software Architecture. A Risk-Driver Approach. George Fairbanks.

Posted in Design & Architecture, Notes Tagged with: ,

A Note on the Definition of Legacy Code

Many developers think that Legacy Code is an old code base that they inherit. A working application that other developer or other team wrote and you inherit it to maintain or enhance or to migrate to a newer platform. This is not entirely true, according to the definition of Michael Feathers in his book, Working Effectively with Legacy Code. And is this definition I like to take.

You may own a new working application, written from scratch, by you or by your team and even these, you might have been written legacy code. Did you write tests cases ? Well, if you didn’t you wrote legacy code. Someone on your team, right now, might be writing legacy code. The difference between legacy or non-legacy code is test or lack of test.

Usually, you fear to change an old code base due to you are not sure what might you be breaking… well, a code base can be very old, but if it comes with a good test harness, then you will be able to improve it even if you are new to that old code base.

And if you inherit an old code base, without test, read Michael Feathers’ book, it is full of very good advises.

Posted in Notes Tagged with: